Why bother with a unicorn miniature?
Unicorns make great plot elements for storylines, since evil creatures hate them and want their horns for their magical qualities. Plus, everyone likes a unicorn. These Celestials have been in Dungeons & Dragons since the beginning, and in mythology in the real world for thousands of years. There is a LOT of backstory on unicorns to work with here.
What about this mini?
This unpainted miniature is from WizKids‘ Pathfinder Battles Deep Cuts line: Unicorn #72589. The base is large, which makes it the correct size, and I really like this sculpt.
How useful is this mini, really?
Unicorns are included in 16 published Dungeons & Dragons 5th edition books:
- Acquisitions Incorporated
- Baldur’s Gate: Descent Into Avernus
- Ghosts Of Saltmarsh
- Glory Of The Giants
- Keys From The Golden Vault
- Monster Manual
- Mythic Odysseys Of Theros
- Planescape: Adventures In The Multiverse
- Quests From The Infinite Staircase
- Spelljammer: Adventures In Space
- Sword Coast Adventurer’s Guide
- Tasha’s Cauldron Of Everything
- Van Richten’s Guide To Ravenloft
- Vecna: Eve Of Ruin
- The Wild Beyond The Witchlight
- Xanathar’s Guide To Everything
That’s quite a few books. If you run published adventures, you will likely want to grab a unicorn miniature since they come up so often. If you homebrew like me, you will likely want to use them as well, since they work so well for plot hooks. We know what unicorns represent innately, so they make great creatures for PC’s to interact with.
But why are you doing this?
As usual for these videos, my aim is to provide good views of the miniature and sizing information about it. As I already said, the unicorn has a large base size and that’s the correct size. Also, as usual I want to thank wildlife artist Sherrie York, authority on reduction linocuts, for kindly allowing me to use one of her pieces, Shivano Sunset, as the backdrop for the minis.